
So yeah, it's definitely the kind of game you play to put hairs on your chest. Oh, and I didn't even mention yet that I was playing this on the PAL version, which for some reason cut out the opening stage completely - which might have been a good thing, if not for the fact that this stage alone contained something like 7-10 extra lives which you really fucking need. Most sane people would just put the game down during Mt Chester, which feature a lot of big jumps over instakill deathpits so lacking in signposting that some of them are completely blind leaps of faith over certain death.
#Tyrian 2000 backtracking trial
Most people get their first true taste of this around Burning Hamlet act 1, a trial and error chase sequence where you're being pursued by an invincible, instakill flame while putting out obstacles in your way. One could liken it almost to Ghouls and Ghosts in how it plays difficulty off sometimes just for difficulty's own sake, and doesn't always particularly care for being a fair challenge for it. The colourful visuals, standard fare gem collecting and cartoonish hurt animations of the seemingly perpetually pissed off Havoc, though, belies a game that really, really wants you to fucking die. In fact Havoc is just plain nice to look at in general, another one of those games that doesn't do anything groundbreaking visually but doesn't really need to under the heft of its artstyle. I hate to say it, but Havoc really could have used just a small amount of exposition between areas, if only because the transitions don't feel like they make a whole lot of sense otherwise, and what little we DO get in this game is actually pretty well drawn. Which is why it weirds me out that Bernado himself is the first boss you fight, which doesn't seem to solve any problems and if you ask me, puts a weird dampener on the agency of the rest of this game.
#Tyrian 2000 backtracking free
So they keep her around and hide the map away to try and keep it safe, but one of Bernado's henchmen tracks them down and kidnaps Tide and Bridget along with the map, leaving just Havoc left to find and free his friends, stopping Bernado along the way. It turns out she had just escaped the clutches of Bernado, with a treasure map leading to a gem of great power that Bernado happened to be hunting down. The gist of the narrative is that Havoc and Tide, seals living on a desolate island, discover a girl named Bridget washed ashore one day. It's difficult to deny that they ride on some of Sonic's overall aesthetics, and Havoc may have a midair attack that's suspiciously similar to the Instashield, but that's about where the similarities end. To address the elephant in the room here - yes, Havoc gets likened to a bootleg Sonic an awful lot, and to some extent I feel like that's kind of unfair.
